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austin2011
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PostSubject: Weapon Drop   Sun Jan 10, 2010 12:12 am

We should add weapon drop to the server. It's perfectly realistic, when someone dies, their weapons fall to the ground. This can create evidence of crimes. Also, if your teammate dies, you can pick up their gun and keep fighting. Now, it's not all fine and dandy. A random player can shove a cop off a ledge, and pick up the gun. Please comment on this idea.

LINK:



Side note: Doesn't drop pocket or medkit or anything like that. I didn't check if it drops mob boss's pick.

Another note: Players drop all their pocket stuff, like drugs... why shouldn't they drop their guns?
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Robosaurus Rex-2000
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 12:29 am

I think it might work well. The whole "random push a cop over and take his weapon" situation is lulzily ludicrous (yay alliteration). First of all, the cop has to have gone afk AND be standing precariously next to an edge. Then, the minge has to knock him off with the prop (and make sure he dies otherwise it's just a slightly injured cop) and on the chance he actually succeeds his reward is..... An RP glock. The weapon you can be standing 2 feet from someone with and not be able to hit them.
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austin2011
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 12:35 am

Here's a better instance... Chief is chasing minge in C18. They pass the bridge near the hotel (near the main square). Minge spawns prop on ground and flings cop 3.2 miles into the sky. Chief say "ZOMG I'M GONNA HIT THE GRO-" and dies by falling. Minge picks up Deagle and goes on a 7 bullet rampage. There are instances where this addon can be bad and not just against afk people. People like walking on edges of things, and some cops like punting people in Downtown. It's bound to end up bad once in a while, but then again, what isn't?
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Anonymous BA
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 2:22 am

Anybody spawning admin weapons will need god mode.
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MopeChow
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 4:41 am

It's on there. It seems uber cool.
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Robosaurus Rex-2000
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 11:58 am

austin2011 wrote:
Here's a better instance... Chief is chasing minge in C18. They pass the bridge near the hotel (near the main square). Minge spawns prop on ground and flings cop 3.2 miles into the sky. Chief say "ZOMG I'M GONNA HIT THE GRO-" and dies by falling. Minge picks up Deagle and goes on a 7 bullet rampage. There are instances where this addon can be bad and not just against afk people. People like walking on edges of things, and some cops like punting people in Downtown. It's bound to end up bad once in a while, but then again, what isn't?

Once again, people walk on ledges all the time. They don't get prop pushed into oblivion every single time and adding a weapon drop isn't really gonna change that


Also
Nobody plays C18. Nobody. Especially not minges.
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austin2011
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PostSubject: Re: Weapon Drop   Sun Jan 10, 2010 1:59 pm

An easy way to solve that problem would be to create a second glock... Cop_glock and cop_deagle. They will have their exact normal stats, just add them to the do not drop list and don't add them to the sell list.
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austin2011
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PostSubject: Re: Weapon Drop   Mon Jan 18, 2010 2:27 am

Sorry for the double post, but I needed to bump this.

The Cop keypad cracker needs to be made undroppable. The cop_glock / cop_deagle / mobboss_lockpick things should be created and then added to the no drop list. I've been able to get loads of guns just by idiot cops killing each other, and I've seen citizens using cop keypad crackers...
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MopeChow
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PostSubject: Re: Weapon Drop   Wed Jan 20, 2010 3:35 pm

Someone want to help me make these? I can't think of how to do it.
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