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 Keypad / Door Tool Openers.

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MopeChow
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PostSubject: Keypad / Door Tool Openers.   Tue Dec 22, 2009 1:04 pm

I'm supprised this hasnt' been suggested, but I'm looking for a swep of some sort that will basicly open both the keypad and (people don't spawn a keypad alot of the time :( )door tool as long as the cop has a warrent.

These tools are being used to halt cops everywhere.

So, if anyone can find one, I would like to know about it.

And if we can't find one, we can atleast make cops spawn with a keypad cracker.
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Spades
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PostSubject: Re: Keypad / Door Tool Openers.   Tue Dec 22, 2009 2:01 pm

I think the best option would be for cops to spawn with keypad crackers.

A stool that allowed a cop to just open a door would destroy the point of having keypads in the first place, because it isn't really a problem for cops to get warrrents in a matter of seconds. It would be even nicer if you could modify a diffrent keypad cracker for cops to use that say cut the cracking time in half but would only work if they had a warrent.

And about the problem of people not having keypads, all you have to do is tell them to make one. I usually patrol around and check out peoples doors to make sure they have keypads. If someone has a door but not a keypad, but isn't doing anything bad, they should just be given a warning (by admin or a regular player) and if they refuse they should be reported/kicked. If someone uses a door to block off a cop that is chasing them and then won't make a keypad or anything they should be banned for 1 or 2 hours along with a warning. (If there is no admin on they should be reported to the forums with pictures/parts of the chat)
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PostSubject: Re: Keypad / Door Tool Openers.   Tue Dec 22, 2009 7:28 pm

I can't have the cop keypad crack warrant only because I don't know how to call the owner of the keypad.... the keypads aren't owned in darkrp...

I could use the prop protection name if I could somehow call on it, but it still wouldn't work because the prop protection system still doesn't store warrants..... :(

The only option unless we can find something pre-coded is to just give cops the keypad cracker.
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MopeChow
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PostSubject: Re: Keypad / Door Tool Openers.   Thu Dec 24, 2009 11:33 pm

So, I allowed the cops to have the cop keypad cracker. It takes them 15 seconds instead of 30 to get into something. Since the keypads aren't owned like doors, I can't make them on warrent only.

Also, I found out that the battering ram opens user created doors without a warrent. (execept the spawnable doors with door handle that you can own.(then it acts just like a regular warrent door))
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